![]() This will help you avoid some of the more annoying bugs currently affecting the co-op and hopefully prevent you from needing to repeat doing anything, but as always save often! Try to remember that it is early access and there will be bugs. I won't go into depth for some of the bugs you will encounter, but if the guest player ever disconnects back to the main menu, the host should save the game, quit to the menu, and relaunch from the latest save. As a guest player, you can think of yourself as second in command. I think the host retains the ability to take ships back that have been assigned as only the guest player's.įor best experience, you should be on comms with your buddy and discuss what to do/upgrade together. Each ship can be selected as player 1s, player 2s, or both. In a battle, the host player also decides which player controls which ship. The host is the only player that can decide to initiate battles. Once the fleet is deselected, it is available for either player to interact with. AFAIK, they cannot spend resources/upgrade points on ships, but they can buy system upgrades (defense platforms etc) and planet evolutions.Ī player selecting a fleet locks them to that player, as such two players cannot select and attempt to move the same fleet. Keep in mind that the co-op campaign is in early access, so there are some features that are not fully implemented yet.Īs a guest player on the campaign map, they can move their own camera freely independent of what screens/systems the host player is in/controlling. (i.e., "comp stomping").I have played about 60 hours of co-op campaign so I will do my best to give you the full rundown, I have only been a guest player so I do'nt know what goes on on the host side too well though. Two player online co-op is supported in all three campaigns, and in the Skirmish/Multiplayer modes by doing a team of humans against a team of A.I. If you decide to hop in and play with a buddy, then, you'll work together to figure out who should go for the broadside and who should go ramming speed into the enemy dreadnoughts.īattlefleet Gothic: Armada 2 is out next Thursday, January 24, on PC via Steam. The campaigns will support two player online co-op throughout with the second player controlling half of the fleet at your command for a given mission. Each faction has their own ships with different abilities and ordnances to use. ![]() You can choose to play as the Imperial Navy (non-Space Marine humans), Necrons (future undead), or Tyranids (the OG Zerg). When the game launches next week, there will be three full campaigns to play, each focused on a different faction. To simplify things: it's your opportunity to recreate "Das Boot" with spaceships. ![]() You control a fleet of ships that vary in size and firepower, and attempt to strategically maneuver and engage with the opposing forces. If you're unfamiliar with the Battlefleet Gothic series, it is an RTS adaptation of the miniatures version that was discontinued by Games Workshop back in 2013. Now, with the title a week away from release, we're finally getting all the info and a little glimpse of what to expect from the three playable campaigns. We heard news a little while back that the next Battlefleet Gothic game, Battlefleet Gothic: Armada 2(it's a game in the Warhammer 40k universe, if you didn't know), would feature a full co-op campaign, but not much else beyond that.
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